Name Kaldak
Large beast, unaligned
Armor Class 17 (Natural Armor)
Hit Points 97 (5d10 + 60)
Challenge Rating 5,6
Speed 60 ft.
Location From Sword Coast to Icewind Dale
STR
18 (+4)
DEX
18 (+4)
CON
17 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
7 (-2)
Skills Perception +3, Stealth +5
Senses Passive Perception 14
Languages —
Challenge 1 (200 XP)
Proficiency Bonus +2
Keen Hearing and Smell. The wolf has advantage on Wisdom checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Paint. Homemade
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