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Kaldak – Dire Wolf

Name  Kaldak

Large beast, unaligned

Armor Class 17 (Natural Armor)

Hit Points 97 (5d10 + 60)

Challenge Rating  5,6

Speed 60 ft.

Location From Sword Coast to Icewind Dale

STR

18 (+4)

DEX

18 (+4)

CON

17 (+4)

INT

3 (-4)

WIS

14 (+2)

CHA

7 (-2)

Skills Perception +3, Stealth +5

Senses Passive Perception 14

Languages

Challenge 1 (200 XP)

Proficiency Bonus +2

Keen Hearing and Smell. The wolf has advantage on Wisdom checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Paint. Homemade

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